When Amano was designing characters for the earlier 8-bit and 16-bit games, he would draw basic designs for use in-game before adding his signature multiple-accessory flourish to the box art versions. A lot of it is stuff that wasn't used at all." It has everything that I've put together-rough drafts of characters, scenario sketches, things that I normally wouldn't show. "It contains a lot of roughs and designs you wouldn't otherwise see, things that weren't used and things that at the time I was a little embarrassed about showing. "Fundamentally, it encapsulates my entire involvement with Final Fantasy, from Final Fantasy I to X," Amano said through a translator. This week Dark Horse Comics will publish Sky: The Art of Final Fantasy, a massive tome containing every piece of artwork Amano has drawn for the series. In a quiet little room tucked away in a corner of New York Comic Con, I sat down with the man whose unique art style is an unmistakable hallmark of Square Enix's role-playing series. After Final Fantasy I hit shelves in 1994, Amano stepped down as character designer to turn his attention to other projects, but continued to produce artwork for the series. Final Fantasy was successful enough to warrant a score of numbered and unnumbered spin-offs, with Amano designing characters and creating promotional artwork. The artist joined Square in 1987 to design characters for what would be the studio's last game. Yoshitaka Amano is a household name for fans of the Final Fantasy series.
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